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The Ancient Art of Action Role-Playing
My first self-published game is all about bringing
the awesome. It minimizes the mechanical aspects of role-playing
in favor of handing narrative control over to the players. I've
used it for just about everything: kung-fu, noir, sci-fi, horror,
even police procedurals. It's particularly well-suited to zero-prep
gaming, as described in my RPGnet column, Wushu
Skidoo.
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This genre experiment seeks to bring science-fiction
into the modern day, just as urban occult settings bring magic into
the real world. Here's the premise: time-travelers from multiple,
potential futures have colonized their shared past... our present.
They brought their advanced technologies with them and, now, everyone
from governments to corporations is scrambling to control them.
Each booklet details a particular faction of time-travelers and
their crazy toys.
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