The Amber Ring
Power 7
Perhaps the most unusual thing about this infamous
talisman is that the Great Spirit that created it seems uninterested
in its current circumstances. No Wild Hunt has ever been called
against a spellbinder for wielding it, though most such spellbinders
are already on the run.
This is because the Amber Ring conceals its wearer
from magical detection of any kind. Prophesies, psychomancy, clairvoyance,
tarot divination... none of them can reveal any information concerning
one who wears the ring.
As a result of these two features, the Amber Ring
is coveted by a great number of spellbinders and Arisen beings.
Their attempts to seize the talisman have proven more dangerous
to several former owners than the Wild Hunts they sought to escape.
Overpower Effects
- Non-magical forms of information around the
wearer (text, signs, voices over the phone) become unintelligible.
- Non-magical records of the wearer's existence
(driver's license, employment records, family photos, etc.) seem
to get lost, then reappear days or weeks later.
- Anyone who has recently tried to scry the wearer
feels a piercing "scream" in their mind... followed
by a vague sense of where the ring is currently located.
Underpower Effects
- The ring only hinders the current divination
attempt (inflicts a Penalty Card on its Power Check).
- The divination attempt yields cryptic, but accurate,
information about the ring's wearer. Careful investigation may
steal reveal the truth.
(GMs should call for Control Checks from a character
wearing the Amber Ring any time an NPC tries to divine something
about them. GMs can also call for such checks at random intervals,
just to keep players on their toes.)
|