Shackles of the Spirit
Power 5
There are actually a number of similar rituals
that go by this name, or some variation thereof. They all bind spirits
into a place or object for purposes of communication. However, most
spellbinders twist them to another use: coercion. After a spirit
is bound, the magus makes it promise to provide a service before
setting it free.
Most of these spells require the magus to draw
a "summoning circle" in white chalk, powdered silver,
or their own blood. If an object is required, the magus places it
in the center of the circle. Finally, the
true name of the desired spirit must be spoken out loud or drawn
into the circle.
In rituals requiring an object, a figurine or idol
is most often used. The spirit animates this effigy and speaks through
it. In some cases, the caster may sit inside the circle and bind
the spirit into their own body, allowing telepathic communication.
These spells are broken when the object is removed
from the circle or the circle itself is disturbed.
Overpower Effects
- The effigy grows to accommodate the spirit,
shifting towards the spirit's preferred form. This may be dangerous
to the spellbinder.
- The spirit remains bound into the effigy even
after the spell is broken.
- The binding is intensely painful to the spirit.
This makes communication difficult, if not impossible, and generally
pisses the spirit off.
Underpower Effects
- The magical boundary created by the summoning
circle is not stable, allowing the spirit to reach outside the
circle at random intervals.
- The spirit is bound, but cannot speak through
the effigy. The spellbinder may think the spell didn't work, but
the spirit will still be quite angry when released.
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