Slither (aka. Terry)
Motivation: Find a place in the
world.
| Abilities |
Reflex: |
4 |
Stamina: |
4 |
Brawn: |
4 |
Perception: |
3 |
Intellect: |
3 |
Agility: |
4 |
Will: |
3 |
Charisma: |
1 |
Skills
- Hit Man (4) Combat, stealth, and breaking the
law.
- The Occult (3) His research covers many subjects.
- Run Away (3) Terry runs for his life more days
than not.
Magic
Power 3 - Slither is a hive mind of serpents that
can take on the form of a man. Given an hour or so, they can even
grow a scaly skin with "painted on" fingernails, ears,
and facial features. The illusion won't pass close inspection, but
it'll work with long sleeves and a hood. The snakes can break through
this skin at will to ensnare, bite, or escape from enemies.
Power 8 - Terry trades his services to a Great
Spirit for protection from magical detection. Nothing about him
(his thoughts, origins, location, etc.) can be divined by magical
means. (Technological means, like radio beacons, work just fine.)
Notes
Terry (he named himself after the main character
of his favorite cartoon show) is an Arisen being, born from wild
magic. As such, he has no allegiance to any Great Spirit, nor any
idea where or how he was created. He is driven by the desire to
find his own place in the world, to understand why he exists. A
small army of private investigators and academics who specialize
in occultism leave no stone unturned to help Terry in his quest...
for the right price. To pay them, Terry works as an assassin for
hire, taking contracts from organized crime, government agencies,
and the occasional private citizen. It's not something he's proud
of, but it's one of the few things he's good at.
"Slither" is the name Terry uses when
dealing with his employers. This subterfuge protects him not only
from fearful humans, but also from the many spirits and spellbinders
who would enslave or destroy him. Terry has also made a deal with
a friendly Great Spirit to shield him from magical detection; in
return, Slither renders it his services for free.
There are many ways to use Terry in a game, from
simple monster to tragic villain to uneasy ally. His powers are
truly terrifying to behold; serpents bursts forth through his skin
or out of his mouth, then crawl back inside. When he scatters, his
skin is ripped to shreds. He can even swallow small objects and
regurgitate them on demand. Sending him after a PC, or a significant
NPC, is an easy way to put Slither in your players' path. If they
get to know him, they may find more humanity than monstrosity.
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